Mobile technologies play more and more prominent role in our lives. If a couple of years ago mobile phones were used for calls only, nowadays we can do almost everything with the help of mobile devices. Mobile manufacturers continue their technological race in order to deliver the fastest, the most powerful, and the thinnest mobile device to users. In this article I’d like to share some thoughts on the following development of mobile technologies in the foreseeable future.
I’d like to begin with determining two sides of the modern computing, let’s call them “personal” and “cloud” sides of computing. Under “personal computing” I mean the system of information organization when the information is situated on physical drives which are at the disposal of a user. Under the drives I mean CDs, flash and hard drives, etc. And it also should be mentioned that the conditions of the use of such information depend on several factors, such as drive’s capacity, data transfer speed, drive’s shock resistance, etc.
Cloud computing means that the device at the user’s disposal is only a mediator between a user and the information he or she uses. The only things you need in this situation are sensor screen and stable broadband Internet connection.
In my opinion, little by little we are moving to the “cloud” side of computing. Here’s what I think about the future of cloud phones.
Cloud phone software
I think that the only necessary program on such a device will be browser. After some modifications browser may become the operating system of the device (something like it we can observe in the forthcoming Firefox OS release). It will require more precise standardization of web technologies which may lead to the race of standards, when cloud phone will have to correspond to a certain standard. This standard will include requirements to the device hardware, Internet connection and specific web programming languages support.
Cloud phone hardware
Well, I’ve mentioned above that the hardware of a device will not be very important, but still there are some requirements to it as well. It goes without saying that a device will need SoC (system on chip) that will be able to provide data transfer speed from 200 Mbit/sec and more and provide rendering of dynamic pages with acceptable fps (actually, both these requirements have been realized in modern devices). As an example I can tell about the cloud service Onlive. It allows playing all modern PC games on the latest tablets. The only requirement is normal ping. What I want to say is that if it’s possible to render the picture of a game via web, then it shouldn’t be difficult to add mobile interface to a browser. And after the wide introduction of LTE network quad-core mobile processors and terabytes of RAM will be unnecessary.
In conclusion I’d like to say that after introducing cloud mobile operating systems all the memories about hard memory shortages, content download processes and other boring procedures will cease to exist. For example, in order to listen to music you’ll need to go to the music section and type the name of an artist or a song in the search field.
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Author’s bio: Eugene Rudenko is a copywriter for LexisNexis, the company that concentrates on developing Lexis Nexis legal software. Visit their site to see the results of their work. Eugene also does some free part time tech blogging for his own interest.